Steam sales estimator

Turn wishlists into a launch-week sales range, or estimate how many copies any game has sold from its review count.

Free, no sign-up

Before you use it

Works well for

  • Getting a realistic sales range before launch
  • Sizing up competitors' sales from their reviews
  • Planning marketing goals in wishlists

Not the right tool for

  • Guaranteed numbers — these are rules of thumb
  • Games outside Steam, free-to-play or early-access-only titles

Two ways to estimate

From wishlists: before launch, wishlists are the best signal you have. A share of them buy in the first week, and indie developers commonly use conversion ratios in the 5–20% range. The calculator shows a conservative, typical and strong scenario so you can plan for the range, not a single number.

From reviews: to size up an existing game — yours or a competitor's — multiply its Steam review count by a factor. This is often called the "Boxleiter method", and commonly used multipliers fall somewhere between 20 and 60 reviews-to-sales, depending on genre, price and audience.

How to use the result

Combine it with the Steam revenue calculator to turn copies into take-home income. If the conservative scenario doesn't cover your costs, that's a signal to keep building your wishlist count before you launch.

Frequently asked questions

Are these numbers accurate?

No estimate is. They're rules of thumb shared by developers, and real results vary a lot by genre, price, launch timing and marketing. Every ratio is editable so you can use your own data.

Why do cheaper games have higher multipliers?

Players review less often when they pay little, so each review represents more buyers.

Do wishlists keep converting after launch?

Yes. Wishlist owners are notified during discounts, so many convert during later sales — this tool focuses on launch week.